Dohoon Kim金度勋
简介:1976年03月 籍贯:韩国 职称:讲师(视觉传达设计) 学历:学士
主讲课程:3D Animation, 3D Software Basics (Maya)
研究方向:3D Animation
学术成果:
Work Experience
- Teaching Animation classes at Zhongnan University of Economics and Law in Wuhan
Nov.2014-Present.
- Lead cinematic animator at 2K Marin, Novato CA. Worked on multiple AAA titles such as
‘Bioshock2’, ‘Bioshock Infinite’ and ‘The Bureau’ : XCOM Declassified.
Responsible for creating cinematics from Pre-viz to final animation as well as in-Game animation. April. 2009 – Oct. 2014
Bioshock 2 DLC Pack Minerva’s Den – 2010 Best DLC Pack
Bioshock Infinite – 2013 Video Game Awards Game of The Year
Borderlands 2 – 2012 Video Game Awards Game of The Year
The Bureau : X-com declassified
The Bureau : X-com declassified DLC Pack.
Worked with the level and narrative teams to flesh out how to visualize story beats
Worked with actors and directed motion capture sessions
Iterated Pre-viz based on Director’s notes
Key-Framed final quality facial animation
- 3D Animator at Tippet Studio, Berkeley CA. Worked on live action movie ‘Cats and dogs’
Jan.09-April 09
Responsible for realistic quadruped creature animation for live action movie.
- 3D Animator at Digitrove, San Rafael CA. Worked on live action movie ‘Chaw’
April 08-Jan.09
Responsible for realistic quadruped creature animation for live action movie.
Worked closely with match-movers and compositors to pull out the best quality of animation based on Director’s notes.
- 3D Animator at Stormfront Studio, San Rafael CA. Worked on ‘Spiderwick Chronicles’
April 04-Nov. 07
Responsible for realistic in-game player animation.
Worked closely with animation programmers and designers to make responsive game play animations.
- Free lancer 3D animator. June 03 - March 04
Responsible from human to creature as well as prop animation for games, TV-shows and live action movies.
Key Skill
- Extensive experience creating both key-frame animation as well as editing motion capture data.
Software
- 3DS Max and Maya : Key-frame animation, Motion capture data editing, Modeling in nurbs and polygons, Character setup and skinning.
- Adobe Photoshop : Pixel to Pixel and image based textures.
- Adobe Illustrator : Design layouts, Character sketch.
- After effect : Editing, Post-production compositing.
Education
- HongIk University, Seoul Korea. Majored in Mechanical Engineering
- B.F.A and M.F.A Computer Art with concentration on 3D Animation
~Academy of Art University, San Francisco CA
Classes Included :
Character Animation 1 with Pixar animator Stephen Gregory and Billy Merrit.
Character Animation 2 with Pixar animator Adam Burke and Mike Woo.
Character Animation 3 with Pixar animator Scott Clark and Adam Burke.
邮 箱:kaneda7882@naver.com